Tags
Gaming, Influence, Journalism, Media Effects, Propaganda, Psychological Operations, Psychology, War
The influence of popular violent video games, such as the Call of Duty series, has penetrated into the global consciousness and culture as an example of the media psychology. Last year Call of Duty: Black Ops 2 grossed $1 billion dollars in sales within 15 days of its release and $500 million dollars in the first 24 hours (LeJacq, 2012). Averaging $60 per game, that’s more than 1.5 million copies sold in 15 days. Its predecessor, Call of Duty: Modern Warfare, sold 8.8 million units in the United States alone in its first month (LeJacq, 2012). Two recent examples seem to point to it becoming a cross-cultural phenomenon. The first example being of an Agence France-Presse (AFP) photo of a French soldier during combat operations sporting a facemask that resembles a character in the game known as “Ghost” to protect himself from dust. Continue reading