• About the Authors
  • Blogs and Shows
  • Journals
  • Open Invitation
  • References
  • Resources
  • Taxonomy
  • Who’s Who?

Media Psychology

~ Informing, Educating and Influencing

Media Psychology

Author Archives: Ken S. Heller

Distracted Boyfriend meme is sexist, rules Swedish ad watchdog

26 Wednesday Sep 2018

Posted by Ken S. Heller in Media Effects, Media Psychology, Psychology

≈ Leave a comment

Tags

#MeToo, Advertising, Internet, Marketing, Memes, Sexism, Stereotypes

From The Guardian

Popular image of man ogling another woman deemed degrading and discriminatory

The popular Distracted Boyfriend meme, based on a photo of a man turning away from his outraged girlfriend to stare admiringly at another woman, has been ruled sexist by Sweden’s advertising ombudsman.

The stock image, also known as Man Looking at Other Woman, by Antonio Guillem, a photographer from Barcelona, was named meme of the year in April and was one of the most widely shared memes in 2017, providing comment on anything from music to politics to hit TV shows.

I didn’t know what a meme was, says Distracted Boyfriend photographer

The ombudsman said recruitment advertisements posted on Facebook by the internet services provider Bahnhof, which labelled the boyfriend “You”, the girlfriend “Your current workplace”, and the second woman “Bahnhof”, were gender-discriminatory, the Local reported.

“The advertisement objectifies women,” the ombudsman, RO, said. “It presents women as interchangeable items and suggests only their appearance is interesting … It also shows degrading stereotypical gender roles of both men and women and gives the impression men can change female partners as they change jobs.”

The ombudsman said the image objectified the two women by presenting them as workplaces, but the man as an individual, and added that the “other woman” was clearly a “sex object … unrelated to the advertisement, which is for recruiting salespeople, operating engineers and a web designer”.

Advertisement

The Swedish advertising industry is self-regulating, meaning that the ombudsman can criticise ads but it does not have the power to impose sanctions.

The ad, posted in April, drew nearly 1,000 comments, many from women who complained it was sexist. “1. You really don’t want to attract women to your company,” one commenter, Susanne Lahti Hagbard, said. “2. You really don’t want to attract sensible guys either.”

Another, Sofie Sundåker, said: “It doesn’t matter if it’s a popular meme. If you do not see how this picture is sexist whatever words are on the people, you are clearly not a workplace for any woman who wants to be taken seriously in her work.”

The company said on its Facebook page that its aim had been “to illustrate a situation that shows Bahnhof is an attractive employer, and that people who have a slightly duller workplace might be interested in us. This was the situation illustrated in this meme.

“Anyone familiar with the internet and meme culture knows how this meme is used and interpreted. Gender is usually irrelevant in the context. We explained meme culture to the ombudsman, but it chose to interpret the post differently”.

If the company should be punished for anything, it concluded, “it should be for using a tired old meme”.

While it frequently features near the top of world gender-equality rankings, a 2016 study found Sweden was the worst of the Nordic countries at combating sexist advertising. This year, Stockholm council voted to bar ads deemed sexist or degrading from the city’s public billboards.

Advertisement

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

From “The Chinwag”

14 Saturday Jan 2017

Posted by Ken S. Heller in Media Psychology, Psychology, Reaction Videos, Social Psychology

≈ 2 Comments

Tags

Bandura, Cognitive, Physiological Psychology

A short piece on reaction videos.

 

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

From the BBC: The Psychological Tricks Behind Pokeman Go’s Success

18 Monday Jul 2016

Posted by Ken S. Heller in Media Psychology, Psychology

≈ Leave a comment

Tags

Cognitive, GPS, Nostalgia, Pokemon, Smartphone, Social Media, Social Psychology

Nintendo’s latest video game has become an overnight sensation. What’s the appeal?

By Chris Baraniuk

11 July 2016

“Basically the reason I downloaded it is because a lot of my friends in the States have been going mad for it,” says Jon Norris. “They’re quite sensible adults but they were absolutely freaking out about it.”

Norris, head of content at Brighton-based digital agency Rocketmill, is talking about Pokemon Go. It’s a new augmented reality mobile game – and it’s taking the world by storm. The title, which has been available in the US for less than a week, has racked up millions of downloads already. The app lets players track down and “catch” virtual Pokemon that appear somewhere in the world around them.

Although not yet officially available in the UK, eager players like Norris have been able to install the app via some technical workarounds. The app has not risen to fame without controversy, though. For one thing, some have raised concerns over the fact that it can have very broad access to user data – from emails to search history and Google Drive – when users give it access to their Google accounts on iOS devices.

So what is the big attraction? And could its success have been predicted?

Admissions tests

Psychologist Andrew Przybylski at the Oxford Internet Institute has studied what attributes are essential for games to have the chance of being successful. These range from whether they are pitched at the right difficulty for players to how much they build in, or foster, social interaction with others, and he thinks one important factor is the ‘barrier of admission’ to having a good time.

A crucial feature of Pokemon Go, for example, is that it relies on technologies many people have and are already familiar with – their smartphone and GPS. Contrast this with geocaching, for example, which requires a more advanced knowledge of GPS (and even an array of physical equipment).

Many of the games that have enjoyed surprisingly broad appeal in the past – from Snake to Angry Birds and many of the original Wii titles – also married highly accessible gameplay with technology that was relatively new but easy to use, adds Przybylski.

“People have already learned how to use their phones – just like they know how to use their bodies for Wii Tennis,” he explains. “The work has already been done.”

“You can dive into it very easily,” agrees Norris.

Another factor is nostalgia. While Norris, for one, never played any of the previous Pokemon games, many Pokemon Go fans have fond memories of titles dating back to 1996, when the first instalments in the series were released. Even the very fact that people are talking about Pokemon more than usual again has prompted reminiscences among some older fans.

But for Przybylski, if a game tries to use nostalgia as part of its appeal, it must also deliver on its promise of novelty and fun. Pokemon Go, at least, certainly seems to have done so for some.

“The only way to deliver fun is to have players feel confident, give them a sense of exploration and connect them socially to others – on those three very important counts, the game looks like it’s succeeded,” he says.

Indeed, Norris immediately points out an unexpected benefit of wandering around Brighton, Pokemon Go app in hand.

“All the little Pokestops [where players collect in-game items] are associated with various pieces of street art in Brighton,” he comments. “It’s actually shown me a couple of pieces of street art I haven’t seen before.”

People have apparently been willing to wander around outside late at night in search of that elusive Squirtle or Meowth – or even make a catch while they wait for their wife to give birth. This has turned Pokemon Go into a bizarre phenomenon that has helped provide the game with its other, perhaps most important, dimension of success: it is excellent fodder for social media.

In 2013, British writer and TV presenter Charlie Brooker cited Twitter as one of his top 25 video games that changed the world. How is Twitter a video game? By Brooker’s logic, it has a graphical interface and a points-based system of competition (number of followers, for example). The idea that social media is a game, or that it can be played like one, is provocative – but with an app like Pokemon Go in mind this seems to make sense. Part of the game’s appeal, whether its makers intended this or not, seems to be the opportunity to meme-ify and share experiences about it on sites like Reddit, Snapchat and Imgur.

Thus, Pokemon Go plays out not just within the official app, but via these social networks too.

Psychologists are beginning to understand why using social media is so enjoyable, and one aspect of particular interest is the opportunity to craft and experiment with one’s sense of self. We do this offline too, but online we are offered different possibilities – and different potential rewards, such as new friends or increased levels of interaction.

Interestingly, there are many stories online of Pokemon Go players bumping into each other while on the hunt – the game clearly encourages social interaction both via the web and face-to-face, which is unusual.

Pokemon Go, then, may well be the perfect game for the social media age – we’re primed for it, argues Przybylski. Using social media has, he suggests, readied us for this sort of experience.

“The modern era has trained people for playing Pokemon Go,” he says.

Indeed, the way the game is being played and talked about online certainly seems to capture the essence of Mark Zuckerberg’s mantra that social media should enable “frictionless sharing” – activity that happens naturally and that appeals directly to the needs and desires of users.

Of course, it’s not clear how long players will remain enthralled by Pokemon Go. It’s still very new. But as with all overnight successes, this is another phenomenon that has managed to tap into some fundamental desire shared by many.

In doing so, Pokemon Go might just have revealed a little bit more about what motivates people. Whether or not you enjoy playing video games yourself, that’s certainly something worth thinking about.

—

Chris Baraniuk is a freelance science and technology writer. He Tweets as @machinestarts.

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

How TV Affects Brainwaves

05 Sunday Jun 2016

Posted by Ken S. Heller in Media Effects, Media Psychology, Psychology

≈ Leave a comment

Tags

Cognitive, Psychological Effects

Nice clip from TVSmarter’s Terry Severson and worth understanding.

tvSmarter

Here’s an excerpt from my new brainwave page.

Please let me know if you have any questions, suggestions for improvements, etc…

Also, this is just an excerpt, for more complete information please go to:

http://www.tvsmarter.com/documents/brainwaves.html

How Does TV Affect Brainwaves?



View original post 766 more words

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

Video

Adam Curtis’ “The Century of the Self”

17 Tuesday May 2016

Posted by Ken S. Heller in Advertising, Psychology, Social Psychology

≈ Leave a comment

Tags

Advertising, Bernays, Cognitive, Consumerism

A wonderful four-hour look at how Edward Bernays contributed to shaping the modern American consumer landscape using his uncle’s principles.

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

Customer Engagement: Older Methods Make a Fresh Approach

23 Friday Jan 2015

Posted by Ken S. Heller in Advertising, Media Psychology, Psychology, Public Relations

≈ Leave a comment

Tags

Advertising, Customer Engagement, Influence, Marketing

By Liza Persson

The American department store chain J.C. Penney is bringing back its’ mail order catalogue to increase its customer engagement (Reuters, 2014). My first thought was that mail order catalogues seem so quaint these days.

My second one was: it’s smart to bring it back. Without it, a swipe of customers would be lost, because for them the purchase is just one step in a much longer process preceding and following that transaction for which having an actual, physical, mail order book is indispensable, a process far more important than the product one ends up buying.

Continue reading →

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

Remembering Dr. Stuart Fischoff by Rachel Fischoff

23 Sunday Nov 2014

Posted by Ken S. Heller in Media Psychology, Psychology

≈ 3 Comments

Tags

Fischoff, Media Psychology, Obituaries

Stuart Fischoff, Ph.D., Professor Emeritus, Media Psychologist, American Psychological Association Fellow, writer, award-winning screenwriter, consultant, commentator and maybe the only person on the planet (besides Sondheim) who knew all of the words to all of the songs in Sondheim’s stage musical Company, including the ones cut from the show —

Stuart Fischoff, Stuart has died.

Stuart was born in New York City:  he often tussled with the neighborhood toughs who beat on him because he was born Jewish;  they learned it was in their best interest to curb that behavior.

He loved his parents; his sister hated him, he merely disliked her.  Stuart did not care for high school and was a lousy student, but he loved going to Penn State, loved getting his Masters and Doctorate at The New School for Social Research and became what he wanted to become: an intellectual who used really big words and pronounced them correctly — which is why I married him. I can’t pronounce anything over two syllables.

Breaking ranks with tweedy, clean-fingernail intellectuals, Stuart liked woodworking and built furniture for our home, he also crafted bird homes, squirrel homes, dining room tables for mice and big, outdoor wood sculptures in the mode of “rustic impulsive,” the name he made-up for his artistic style.

Continue reading →

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

McLuhan and the Global Membrane of Communication

16 Wednesday Jul 2014

Posted by Ken S. Heller in Media Literacy, Media Psychology, Psychology

≈ Leave a comment

Tags

Communications, ICT, Impact of ICT, Influence, McLuhan, Quotes, Technology

“We remake the world through our technologies, and these in turn remake and extend us, in ever spiraling lattices of complexity. McLuhan uncannily foresaw the future, where electronic technology would shape and expand cultures and societies into a global membrane of communications.” – B.W. Powe, York University

 

RELATED ARTICLES

  • B.W. Powe Explores Apocalypse & Alchemy of Two of Canada’s Greatest Thinkers (mcluhangalaxy.wordpress.com)

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

Critical Thinking

04 Friday Jul 2014

Posted by Ken S. Heller in Media Literacy, Propaganda, Social Psychology

≈ 2 Comments

Tags

Critical Thinking, Lippmann, Quotes

“Where all think alike, no one thinks very much.” – Walter Lippmann

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...

Does Facebook Make You Feel Like a Guinea Pig?

03 Thursday Jul 2014

Posted by Ken S. Heller in Media Literacy, Media Psychology, Psychology, Social Psychology

≈ Leave a comment

Tags

Emotional Contagion, Emotional Manipulation, Ethics, Facebook, Social Media, Social Networks

Guest post by Liza Persson.

Recently Facebook conducted an experimental study exploring online “emotional contagion”; the emotional bias or “tone” (negative or positive) of the content of what people see online and whether it affects the emotional “tone” of content they create online afterwards. Emotional bias or tone of content was inferred using an algorithm developed for this purpose, which in itself is a good tool for analyzing content (Kramer, Guillory, & Hancock, 2014).

What Facebook was doing was not psychology or science in any other area though. Facebook violated procedures and principles in regard to conducting research scientifically. It didn’t live up to the ethical safeguards of protecting those participating in the study, although it did get consent via its terms and services policy which is probably sufficient enough to protect itself in the case of lawsuits (American Psychological Association, 2010). The goal of raising ad revenue is not the rationale for scientific research; serving the good of humanity is (Riley, 2014; Nisen, 2014).
Continue reading →

Share this:

  • Email
  • Print
  • Facebook
  • LinkedIn
  • Pinterest
  • Reddit
  • Twitter
  • Tumblr

Like this:

Like Loading...
← Older posts
Ken Heller on

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 4,693 other subscribers

Media Psychology

  • RSS - Posts
  • RSS - Comments

Blog Stats

  • 92,583 hits

Archives

  • December 2020 (3)
  • November 2020 (4)
  • September 2020 (1)
  • June 2020 (1)
  • April 2020 (1)
  • March 2020 (1)
  • February 2020 (3)
  • January 2020 (4)
  • December 2019 (8)
  • November 2019 (1)
  • October 2019 (5)
  • September 2019 (11)
  • August 2019 (7)
  • July 2019 (4)
  • June 2019 (3)
  • May 2019 (5)
  • April 2019 (8)
  • March 2019 (7)
  • February 2019 (4)
  • January 2019 (5)
  • December 2018 (4)
  • November 2018 (4)
  • October 2018 (5)
  • September 2018 (8)
  • August 2018 (7)
  • July 2018 (4)
  • June 2018 (3)
  • May 2018 (6)
  • April 2018 (4)
  • March 2018 (6)
  • February 2018 (6)
  • January 2018 (6)
  • December 2017 (4)
  • November 2017 (5)
  • October 2017 (5)
  • September 2017 (5)
  • August 2017 (5)
  • July 2017 (5)
  • June 2017 (5)
  • May 2017 (2)
  • April 2017 (2)
  • March 2017 (5)
  • February 2017 (4)
  • January 2017 (7)
  • December 2016 (3)
  • November 2016 (2)
  • October 2016 (4)
  • September 2016 (2)
  • August 2016 (2)
  • July 2016 (3)
  • June 2016 (5)
  • May 2016 (6)
  • April 2016 (4)
  • March 2016 (2)
  • February 2016 (1)
  • January 2016 (1)
  • December 2015 (1)
  • November 2015 (2)
  • January 2015 (1)
  • November 2014 (1)
  • September 2014 (1)
  • August 2014 (1)
  • July 2014 (4)
  • May 2014 (1)
  • April 2014 (1)
  • March 2014 (2)
  • February 2014 (2)
  • January 2014 (2)
  • December 2013 (4)
  • November 2013 (2)
  • October 2013 (1)
  • September 2013 (1)
  • August 2013 (4)
  • July 2013 (1)
  • June 2013 (1)
  • April 2013 (1)
  • March 2013 (4)
  • February 2013 (3)
  • January 2013 (5)
  • December 2012 (4)
  • November 2012 (6)

Addiction Advertising Agenda Setting Al-Jazeera Associated Press Behavioralism Bernays Cartoons Causality Cognitive Correlation Cultivation Theory Digital Immigrants Digital Natives Ellul Facebook Fallacious Arguments Film Framing Gaming Gerbner Giles Google Greenwald ICT Identity Imagery Impact of ICT Influence Ingress Internet Internet.org Journalism Marketing McCombs McLuhan Mean World Sydrome Media Media Effects Media Literacy Media Psychology Mobile Computing Mobile Phones Moscow Olympics Neural Pathways news coverage Operant Conditioning Persuasive Technology Physiological Psychology Pinterest Potter Prensky Privacy Propaganda Psychological Effects Psychological Operations Psychology Public Diplomacy Public Relations Quotes Sexism Skinner Smartphone Social Change Social Identity Social Media Social Networks Social Psychology Sports Taylor Technology The Engineering of Consent Transmedia Twitter Walking Dead

RSS The Amplifier – APA Div. 46 Newsletter

  • 2022 APA Division 46 Society for Media Psychology & Technology Convention/Social Hour Photos
  • APA Council Representative Report: August 2022 Council Meeting Highlights
  • President-Elect’s Column: Literally Sick and Tired of Political Advertising
  • Past President Column: Program, Awards, Social Hour
  • Student Committee Column: The Importance of the Pipeline

RSS APA Div. 46 Media Psychology and Technology Facebook Feed – Come check it out!

  • Kids Are Using Minecraft To Design A More Sustainable World 06/07/2015
  • Home – UsMeU 05/07/2015
  • Huggable Robot Befriends Girl in Hospital 03/07/2015
  • Lifelong learning is made possible by recycling of histones, study says 03/07/2015
  • Synthetic Love: Can a Human Fall in Love With a Robot? – 24/06/2015

RSS Changing Minds

  • An error has occurred; the feed is probably down. Try again later.

RSS Media Smarts

  • YCWW IV - Sexting 29/03/2023
    Language English

RSS Adam Curtis

  • HYPERNORMALISATION 11/10/2016
    Adam Curtis introduces his new epic film

RSS Media Psychology Blog

  • does resurge work : Resurge weight reduction supplement is a... 10/04/2020
    does resurge work : Resurge weight reduction supplement is a distinct advantage program that would bolster your ascent to control. It will change you and make you more grounded than at any other time with improved wellbeing that can assist you with getting away from heftiness. This Resurge audit tells how the Supplement will help your lack of sleep and weigh […]

RSS The Psych Files

  • Using the Keyword Mnemonic Technique to Memorize Lines 23/03/2023
    I explain how the keyword mnemonic technique can help actors memorize their lines. It’s an effective and fun strategy you can use in the beginning when you’re first learning lines, or during performance if something really unexpected happens and throws you. Keyword images can help get you back on your game. The post Using the Keyword Mnemonic Technique to Me […]

RSS The Media Zone

  • And He Knew All the Words 24/11/2014
    Stuart Fischoff pioneered Media Psychology. He was a TV talk-show shrink—until it got too rowdy even for him. He knew all the words to Sondheim. And now he's gone.

RSS The Media Psychology Effect

  • When AI Communication Exceeds the Limits of Human Psychology 14/03/2023
    Computer simulated communication is becoming undetectable, but AI isn’t always the best option. Tech management must be sensitive to the human need for personal help and attention.

RSS On The Media

  • An error has occurred; the feed is probably down. Try again later.

Blog at WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Media Psychology
    • Join 558 other followers
    • Already have a WordPress.com account? Log in now.
    • Media Psychology
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
%d bloggers like this: