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Media Psychology

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Media Psychology

Author Archives: Donna L. Roberts, PhD

INFOGRAPHIC: How the World Reads

08 Wednesday Feb 2017

Posted by Donna L. Roberts, PhD in Psychology

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A bunch of interesting facts about reading in one handy infographic

Source: INFOGRAPHIC: How the World Reads

Did you know that people in India read an average of 10.4 hours a week? Or that regular readers are 2.5 times less likely to develop Alzheimer’s Syndrome? This handy infographic from FeelGood puts a bunch of different interesting facts together in one infograhpic.

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Heavy Screen Time Rewires Young Brains, For Better And Worse

01 Wednesday Feb 2017

Posted by Donna L. Roberts, PhD in Psychology

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by JON HAMILTON

Bombarding young mice with video and audio stimulation changes the way the brain develops. But some scientists think those sorts of brain changes could protect kids from stressing out in a busy world.

Source: Heavy Screen Time Rewires Young Brains, For Better And Worse

There’s new evidence that excessive screen time early in life can change the circuits in a growing brain.

Scientists disagree, though, about whether those changes are helpful, or just cause problems. Both views emerged during the Society for Neuroscience meeting in San Diego this week.

The debate centered on a study of young mice exposed to six hours daily of a sound and light show reminiscent of a video game. The mice showed “dramatic changes everywhere in the brain,” said Jan-Marino Ramirez, director of the Center for Integrative Brain Research at Seattle Children’s Hospital.

“Many of those changes suggest that you have a brain that is wired up at a much more baseline excited level,” Ramirez reported. “You need much more sensory stimulation to get [the brain’s] attention.”

So is that a problem?

On the plus side, it meant that these mice were able to stay calm in an environment that would have stressed out a typical mouse, Ramirez explained. But it also meant they acted like they had an attention deficit disorder, showed signs of learning problems, and were prone to risky behavior.

Overall, the results add to the evidence that parents should be very cautious about screen time for young children, Ramirez said. “I would minimize it.”

A more optimistic interpretation came from Leah Krubitzer, an evolutionary neurobiologist at the University of California, Davis. “The benefits may outweigh the negative sides to this,” Krubitzer said, adding that a less sensitive brain might thrive in a world where overstimulation is a common problem.

The debate came just weeks after the American Academy of Pediatrics relaxed its longstanding rule against any screen time for kids under two. And it reflected an evolution in our understanding of how sensory stimulation affects developing brains.

Researchers learned many decades ago that young brains need a lot of stimulation to develop normally. So, for a long time parents were encouraged to give kids as many sensory experiences as possible.

“The idea was, basically, the more you are exposed to sensory stimulation, the better you are cognitively,” Ramirez said.

Then studies began to suggest that children who spent too much time watching TV or playing video games were more likely to develop ADHD. So scientists began studying rats and mice to see whether intense audio-visual stimulation early in life really can change brain circuits.

Studies like the one Ramirez presented confirm that it can. The next question is what that means for children and screen time.

“The big question is, was our brain set up to be exposed to such a fast pace,” Ramirez said. “If you think about nature, you would run on the savanna and you would maybe once in your lifetime meet a lion.”

Don't Look Now! How Your Devices Hurt Your Productivity

In a video game, he said, you can meet the equivalent of a lion every few seconds. And human brains probably haven’t evolved to handle that sort of stimulation, he said.

Krubitzer, and many other scientists, said they aren’t so sure. It’s true this sort of stimulation may desensitize a child’s brain in some ways, they said. But it also may prepare the brain for an increasingly fast-paced world.

“Less than 300 years ago we had an industrial revolution and today we’re using mobile phones and we interact on a regular basis with machines,” Krubitzer said. “So the brain must have changed.”

Krubitzer rejected the idea that the best solution is to somehow turn back the clock.

“There’s a tendency to think of the good old days, when you were a kid, and [say], ‘I didn’t do that and I didn’t have TV and look how great I turned out,’ ” Krubitzer said.

Gina Turrigiano, a brain researcher at Brandeis University, thinks lots of screen time may be fine for some young brains, but a problem for others.

“Parents have to be really aware of the fact that each kid is going to respond very, very differently to the same kinds of environments,” she said.

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What Horror Movies Do to Your Brain

25 Wednesday Jan 2017

Posted by Donna L. Roberts, PhD in Media Effects, Media Psychology, Psychology

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Tags

Arousal Transfer Theory, Horror Movies, Physiological Psychology

Source: http://www.psychology-spot.com/2016/04/horror-movies-affect-brain.html#.WGUGYA86d_M.facebook

When we watch a movie, we know what we are seeing isn’t real. Yet, sometimes the scenes are so realistic to keep us in suspense throughout the movie, and we seem to experience first hand the feelings of the protagonist.

The movie is a fiction, but the emotions we feel and the reactions they trigger are real. Undoubtedly, it is a very powerful effect that is now being studied in the context of a newborn science called neurocinema, dedicated to study the influence of movies on our brains.

Do you remember when was the last time you jumped on the chair while watching a horror movie? Now we will find out exactly what happened in the brain and how your body reacted.

Scenes of terror directly activate the primitive brain

Usually, watching a movie, we “unplug” the motor areas of the brain because are useless. But sometimes scenes have a strong enough impact to get us through the inhibition of the motor system to make us react.

We bounce on the chair or we cry, because the scene makes us overcome this brain block going to unleash our instincts. It means that content is so strong, under an emotionally point of view, to make us react immediately for protecting ourselves or alert others that are in danger. In fact, shouting we warn those around us, or the characters in the movie, that there is a danger and must save themselves. It is an atavistic reaction.

And all this happens in a matter of milliseconds, we have no time to process what we’re seeing or modulate our reaction. Basically, we react this way because in those few milliseconds, our brain is not aware that it’s just a movie and we’re safe.

If you think about it, this reaction is not surprising since our brain is programmed to assume that everything we see is real. Therefore, it is very difficult to communicate with the most primitive parts, which are those being activated in these cases, that what we are seeing is a fiction. As a result, the body reacts immediately.

In fact, even if isolated cases, there are people who suffered from post-traumatic stress as a result of watching a movie, a problem more common in children, for whom it is more difficult to distinguish the boundaries between reality and fantasy.

In adults, this disorder may be caused by the excessive identification with the characters. In fact, in the case of horror movies the viewer knows as little as the characters, this is why is much easier for him to identify with them. When this identification occurs, the brain may develop deep scars, almost as much as those caused by a real experience. But that’s not all.

3 changes that occur in our body when we watch a horror movie

The reaction to what we see on the screen is not limited to the brain but extends throughout the body. This because the brain sends an alarm signal activating the autonomic nervous system by increasing the production of cortisol and adrenaline, two neurotransmitters that cause some changes at the physiological level.

1. Heart rate increases. A study conducted on a group of young people revealed that watching a horror movie causes an increase of 14 beats per minute of the heart rate. It was also found a significant increase in blood pressure. In addition, researchers found an increase in white blood cells in the blood and a higher concentration of hematocrit, as if the body were to defend against an intruder.

 

2. You start to sweat. Skin conductance is one of the first indicators of emotional arousal. In other words, when you are afraid you sweat. Researchers at the University of Wollongong have analyzed the response of a group of people in front of violent and horror movies and noticed how those who are more empathic tend to sweat more when watching these movies, and show no signs of addiction.

3. Muscles contract. Once the primitive brain has detected a threat and given the alarm signal, it is difficult to stop it, especially if the horror scenes follow one after the other and are accompanied by a chilling soundtrack. Researchers at the University of Amsterdam found that in these movies music generates what is known as “alarm reaction”, a simultaneous response of mind and body to a sudden and unexpected stimulus that leads to contraction of the muscles of arms and legs. That’s why when watching a horror movie we always tense our muscles.

But then, why do we continue to watch horror movies?

At this point it is clear that most of us do not enjoy watching a horror movie. Yet despite all, many continue to suffer the “charm” of these obscure characters. Why?

The Arousal Transfer Theory indicates that negative feelings created by these movies intensify the positive feelings we experience when at the end the hero triumphs. Basically, we like these movies because watching them is like getting on an emotional roller coaster.

Another theory hints at the fact that horror or violent movies help us manage our own fear. In practice, these films would have a cathartic effect, helping us develop our most ancient and hidden fears.

Or maybe it could just be a morbid curiosity fostered by our innate need to keep us safe from dangers that can threaten us.

Sources:

Bos, M. et. Al. (2013) Psychophysiological Response Patterns to Affective Film Stimuli. PLoS One; 8(4).

Mian, R. et. Al. (2003) Observing a Fictitious Stressful Event: Haematological Changes, Including Circulating Leukocyte Activation. Stress: The International Journal on the Biology of Stress; 6(1): 41-47.

Barry, R. J. & Bruggemann, J. M. (2002) Eysenck’s P as a modulator of affective and electrodermal responses to violent and comic film. Personality and Individual Differences; 32(6): 1029–1048.

Invert     Jennifer Delgado Suárez

Psychologist by profession and passion, dedicated to to string words together.

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Here’s What Happens in Your Brain When You Hear a Pun

18 Wednesday Jan 2017

Posted by Donna L. Roberts, PhD in Psychology

≈ 2 Comments

By Cari Romm

New research explains the neuroscience of wordplay.

Source: Here’s What Happens in Your Brain When You Hear a Pun

Why do spiders make great baseball players?

Because they know how to catch flies.

Sorry, sorry, I know that was bad. And that puns, in general, are among the most despised forms of humor. But pun-haters, bear with me — there’s a reason I made you suffer through the last couple sentences: In the split second between when you read the pun and when you rolled your eyes, something pretty cool was happening in your brain. As writer Roni Jacobson explained in a recent Scientific American column, new research published earlier this year in the journal Laterality: Asymmetries of Body, Brain and Cognition, sheds some light on how our minds process the complexities of wordplay.

For the study, led by University of Windsor psychologist Lori Buchanan, a team of researchers presented participants with a pun on one side of their visual field, so that it would be processed first by one side of the brain — things viewed on the right go to the left hemisphere, and things on the left go to to the right. Among the puns they used was a variation on the spider joke above, along with this gem: “They replaced the baseball with an orange to add some zest to the game.” (“In honor of M. P. Bryden’s love for the game,” they wrote, referring to a psychologist who studied left-right differences, “our pun examples will be baseball-related when possible.”)

With each pun, Buchanan and her colleagues timed how long it took the participant to catch the wordplay on the screen. Overall, they found, puns in the right visual field sparked a quicker reaction time, suggesting that the left side — of the brain takes the lead when it comes to sorting out puns from straight language. “The left hemisphere is the linguistic hemisphere, so it’s the one that processes most of the language aspects of the pun, with the right hemisphere kicking in a bit later,” Buchanan told Scientific American.

The interaction between the right and left hemispheres “enables us to ‘get’ the joke because puns, as a form of word play, complete humor’s basic formula: expectation plus incongruity equals laughter,” Jacobson wrote. (The concept she’s describing is known as the benign violation theory of humor, the idea that to be funny, a joke has to subvert our expectations of the norm in a way that isn’t harmful or malevolent. A slapstick bit about someone falling down the stairs, for example, wouldn’t be funny if the person got seriously hurt in the process.) “In puns—where words have multiple, ambiguous meanings—the sentence context primes us to interpret a word in a specific way, an operation that occurs in the left hemisphere,” she continued. “Humor emerges when the right hemisphere subsequently clues us in to the word’s other, unanticipated meaning, triggering what Buchanan calls a ‘surprise reinterpretation.’”

For a pun to land, in other words, both sides of your brain have to engage in a little teamwork. And speaking of teamwork, did you hear the one about the baseball team’s new batter? He was a real hit.

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New Evidence: Reading Literary Fiction Expands Your Emotional Capacities

11 Wednesday Jan 2017

Posted by Donna L. Roberts, PhD in Psychology

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By Douglas LaBier Business psychologist, psychotherapist & writer; director, Center for Progressive Development

Source: http://www.huffingtonpost.com/douglas-labier/new-evidence-reading-lite_b_13132932.html

In a previous essay I argued that reading serious literature – but not popular fiction – helps your “evolve” and deepen your self-awareness and emotional capacities; and I cited some research that provided evidence of just that. Now, a new study both underscores and adds to those findings and observations.

In my earlier article I wrote, “Delving into serious fiction engages you in the core human issues that everyone grapples with, consciously or unconsciously. The prime one is the question of, “What’s the meaning of life; of my life? And, related issues concerning moral judgment, the impact of social conventions, conflicting paths in life, and so on.”

Related to that, I cited research reported in the New York Times: That reading serious fiction has a demonstrable impact on increasing empathy, social awareness and emotional sensitivity. The study found not only that reading serious fiction increased reader’s emotional awareness and empathy, but that pop fiction did not have the same effect. In my view, those findings illustrate an essential part of becoming more fully human.

And now, a new study has found that reading literary fiction appears to be associated with superior emotion recognition skills. This study found that participants who recognized and were familiar with authors of literary fiction tended to perform better on an emotional recognition test. This association held even after statistically accounting for the influence of other factors that might be connected to both emotion skills and reading more literary fiction, such as past educational attainment, gender and age.

The method of the study is described in this report from the British Psychological Society, and was published in the journal Psychology of Aesthetics

The authors then conducted a second study involving over 300 more participants. It also included a measure of participants’ self-reported empathy levels. This was to check that it’s not simply that people with more empathy are more attracted to literary fiction and also tend to do better at the emotion recognition test. Again, participants who recognized more literary fiction authors also tended to perform better on the emotion test. Moreover, this association remained even after controlling for the influence of differences in participants’ empathy levels.

The authors say they believe the apparent link between reading more literary fiction and better emotion recognition skills emerges because “the implied (rather than explicit) socio-cognitive complexity, or roundness of characters, in literary fiction prompts readers to make, adjust, and consider multiple interpretations of characters’ mental states.”

So – my suggestion is to find a good novel or short story by a writer of serious fiction, delve in, and let yourself grow!

dlabier@CenterProgressive.org Douglas LaBier, Ph.D., writes the blog, Progressive Impact and is director of the Center for Progressive Development. He writes about psychological healthy lives in today’s society. For more about him on The Huffington Post, click here.

Follow Douglas LaBier on Twitter: www.twitter.com/douglaslabier

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Measurement of Advertising Effectiveness

07 Saturday Jan 2017

Posted by Donna L. Roberts, PhD in Psychology

≈ 1 Comment

by Donna L. Roberts, PhD

Media Signpost Showing Internet Television Newspapers Magazines

In the realm of consumer behavior research, a successful advertisement must accomplish four basic tasks: 1) Exposure – the consumer must come in contact with the ad message; 2) Attention – the consumer must have thoughtful awareness and consideration of the content; 3) Interpretation – the ad must be accurately understood; and 4) Memory – the ad must be retained in memory in a manner that will allow retrieval under the proper circumstances (Hawkins & Motherbaugh, 2009).  Following this model, advertising has a long history of quantifying effectiveness in relation to memory of a specific ad, advertising campaign, or advertised brand (Clark, 1990; McDaniel & Gates, 1999).  Various widely accepted theories – including Day-After Recall, the Awareness-Interest-Desire-Action (AIDA) and Defining Advertising Goals for Measured Advertising Results (DAGMAR) models – are based on the fundamental argument that an ad’s memorability (i.e., its ability to sufficiently intrude into a consumer’s consciousness) is measured by degree of recognition (Brierley, 2009; McDaniel & Gates, 1999).

Specifically, the majority of the advertisement-testing measures are based on the assumption that when consumers make purchase decisions they attempt to recall advertising for brands in the relevant category, as well as other brand knowledge.  The extent to which this search for advertising information is successful is thought to depend on how well advertising messages have been attended to and learned.  Thus, the measure most often used to assess advertising effectiveness is verbatim recall of the message content.  This measure is referred to as an explicit measure of memory because it reflects the extent to which people retrieve the content of an explicit message (Brierly, 2009; Lindquist & Sirgy, 2008; McDaniel & Gates, 1999).  While there is little dispute that familiarity with the advertising content is a useful indicator of the extent to which the message has been learned, interpreting the impact of advertising – i.e., the subsequent and/or corresponding purchase decision – from a measure of explicit ad recognition can be more complex and problematic (Arens, Weigold & Arens, 2011; McDaniel & Gates, 1999; Young & King, 2008).

 

References

Arens, W., Weigold, M., & Arens, C. (2011). Contemporary advertising. (13th ed.). Hightstown, NJ: McGraw-Hill/Irwin

Brierley, S. (2009). The advertising handbook. New York: Routledge.

Clark, E. (1990). The want makers. New York: Viking.

Hawkins, D., & Mothersbaugh, D. (2009). Consumer behavior: Building marketing strategy, (11th ed.). Boston, MA: McGraw-Hill Irwin.

Lindquist, J. D., & Sirgy, M. J. (2008). Shopper, buyer and consumer behavior: Theory, marketing applications and public policy implications. (4th ed.). Cincinnati, OH: Atomic Dog Publishing.

McDaniel, C., & Gates, R. (1999). Contemporary marketing research (4th ed.). Cincinnati: South-Western College Publishing.

Young, C. E., & King, P. (2008). The advertising research handbook, (2nd ed.). Seattle, WA: Ad Essentials.

 

 

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Watch: The 10 best Christmas adverts of all time

09 Friday Dec 2016

Posted by Donna L. Roberts, PhD in Psychology

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How Millennials are Changing the English Language

26 Wednesday Oct 2016

Posted by Donna L. Roberts, PhD in Psychology

≈ Comments Off on How Millennials are Changing the English Language

Millennials are at the forefront of the latest language shift – here’s why brands should be paying attention.

Source: How Millennials are Changing the English Language

September 22, 2016                             by Hannah Baker

Every older generation loves to look down on the way the newer ones speak – the phrase “kids these days…”could come from the mouth of parents from 1915 or 2015 and mean the same thing: Kids are speaking differently, therefore they’re speaking incorrectly.

What people often fail to recognize in this is that English isn’t being ruined, it’s just changing – and that’s actually a good thing. If our language never evolved, we would still be speaking as Shakespeare did. Or English may not have been created at all, since plenty of other languages came before it.

How are Millennials Involved?

Millennials are at the forefront of this change, which is to be expected. For decades, the youngest generations have always been the ones to establish language shifts. They may do it as a way to create a generational identity, or as a way to gain power in a situation where they don’t typically have it.

In a world where your parents make the rules, it feels better to make your own language.

How are They Changing English?

Basically, they’re shortening it. Phrases are often abbreviated into one or two syllable words, such as YOLO (“you only live once”), FOMO (“fear of missing out”), and BAE (“before anyone else”). Words themselves are shortened to just one syllable by cutting off the rest of the word, as in totes (“totally”) or perf (“perfect”).

However, not only are these abbreviations not ruining English, they’re actually following some very strict rules.

Do you notice that every acronym they make can be pronounced easily? That’s because they aren’t randomly combining letters, they’re choosing ones in easy consonant-vowel combinations. Millennials aren’t choosing letter combinations that are hard to say, like “gf” or “kt.” They even apply English grammar rules to their new creations. For example, the Millennial slang word jelly (“jealous”) came from shortening “jealous” to “jeal” and then applying the –y suffix to make a new adverb. This has also happened with the word feels (“feelings”).

What Does this Mean for Marketing?

Since Millennials value authenticity, social media marketers who want to get their attention should value Millennials’ style of speech. Listen to what they’re saying, and how they’re saying it.

This doesn’t mean your brand voice should mimics theirs – no one likes a copycat – but you should be aware of the changes happening in the linguistic space because they may likely stick around for good. And definitely don’t mock them.

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With Great Power Comes Great Responsibility—A Personal Philosophy for Communicating Science in Society

19 Wednesday Oct 2016

Posted by Donna L. Roberts, PhD in Psychology

≈ Comments Off on With Great Power Comes Great Responsibility—A Personal Philosophy for Communicating Science in Society

by E. Paul Zehr
DOI: 10.1523/ENEURO.0200-16.2016
http://eneuro.org/content/3/5/ENEURO.0200-16.2016

Many think that communicating science is a necessary and rewarding activity. Yet finding compelling, relevant, and timely points of linkage between challenging scientific concepts and the experiences and interests of the general public can be difficult. Since science continues to influence more and more aspects of daily life and knowledge, there is a parallel need for communication about science in our society. Here I discuss the “ middle-ground hypothesis ” using popular culture for science communication and applying the “ FUNnel model, ” where popular culture is used as a lead – in and wrap – up when discussing science. The scientific knowledge we find in our hands does not belong to us—we just had it first. We can honor that knowledge best by sharing it as widely as possible using the most creative means at our disposal.

Source: With Great Power Comes Great Responsibility—A Personal Philosophy for Communicating Science in Society

Significance Statement

Using popular culture in science communication can allow the sharing of knowledge to the largest audience.

“Most of the fundamental ideas of science are essentially simple, and may, as a rule, be expressed in a language comprehensible to everyone.”
-Albert Einstein

“…With great power there must also come—great responsibility!”
-Stan Lee

There And Back Again: A Neuroscientist’s Epiphany

Back in 2005 I began to question the broader societal impact of my work as a neuroscientist. At that time, my most heavily cited paper had ∼150 citations, and, although I realized this was a harsh interpretation, I asked myself, what if that number meant that only 150 people read my paper? Was 150 readers an acceptable impact for me in the “traditional” academic sense? My answer then and now—that same paper has over 400 citations and my body of work ∼4000 total citations—was “no.” I decided to make conversations with the general public, in addition to the community already engaged in academic literature, a stronger emphasis in my activities.

Since that time, I have been involved in many “outreach” activities focused on a general public audience—writing books, blogs, media, and talks for science promotion. I have also worked to encourage my students and colleagues to get more involved in science communication. When I compare other attempts to quantify impact in my communication activities, they contrast sharply in numbers. For example, my blog at Psychology Today magazine has over 250,000 page views.

Many think that communicating science to the public is a necessary and rewarding activity; however, finding compelling, relevant, and timely points of linkage between challenging scientific concepts and the experiences and interests of the general public can be difficult. Despite these challenges, science continues to influence more and more aspects of daily life as knowledge and communication about science continue to increase in necessity and importance in our society. In his amazing book “The Demon Haunted World—Science as a Candle in the Dark,” the late Carl Sagan wrote about the lack of understanding of science and described it as “…a prescription for disaster…sooner or later this combustible mixture of ignorance and power is going to blow up in our faces” (Sagan, 1995).

There are many problematic consequences of a society at large that remains without scientific knowledge, has little understanding of the scientific process, or feels segregated from the concepts. For example, elected officials may not fight for and lobby for providing funding for research and may be elected on platforms based on gross inaccuracies and flawed logic. Others include the antivaccine movement, and concussion in children’s activities and their long-term impact.

This commentary is based mostly on my own experiences using icons in popular culture to serve as vehicles for communicating science. For example, I used the Walking Dead to illustrate human motor control in a zombie context (Zehr and Norman, 2015), and Darth Vader to consider phantom limbs, embodiment, and neural prosthetics (Zehr, 2015a). The bulk of my work in this area, though, has been to use superheroes. These efforts have also led to advances in my own approach to undergraduate education. At the University of Victoria, I now teach a 100 level course“The Science of Batman” that is open to students from all faculties and departments with an interest in science and superheroes.

I explored themes of plasticity in biological systems in “Becoming Batman: The Possibility of a Superhero” (Zehr, 2008), and the enhancement of biological function with technology in“Inventing Iron Man: The Possibility of a Human Machine” (Zehr, 2011b). Here, I will not talk much about the need for Science Committee—please see David Eagleman’s essay on its importance (Eagleman, 2013). Instead, the focus is largely on examples of science communication using pre-existing elements in society and popular culture.

Previously, I outlined some of my early efforts (Zehr, 2011a) and advanced the “middle-ground hypothesis” using popular culture for science communication (Zehr, 2014a). Here, I extend that concept and describe some strategies that form the central core of my philosophy of science communication. To resonate with this colloquial approach, the structure of this commentary is deliberately written in a journalistic style using the first person voice.

Understanding The Needs Of Your Audience Is The Key To Effective Science Communication

Science often makes audiences uncomfortable because it forces them outside their base of knowledge. So, I try to make things as pleasant—and as fun—as I can. This maximizes the likelihood of my audience engaging with the science concepts I have chosen because they want to do so. To facilitate this engagement, I use popular culture as the link between science and the general public. Taking something the audience is familiar with (e.g., superheroes) and linking it with something they are not (e.g., neuroplasticity) allows them to enter a conversation without putting up barriers.

Although there can be many other approaches, I strongly encourage using popular culture because it is, as the name says, already popular. Superhero movies and television shows continue to have extreme popularity and represent excellent opportunities for exploring scientific concepts in a middle-ground mental “landscape” that is comfortable and familiar.

Communications guru Marshall Mcluhan said that “the medium is the message” (McLuhan, 1964) to highlight the importance of both knowledge and the manner in which it is presented. We must combine the medium and our message to truly communicate with our audiences. I strongly urge the use of ready-made vehicles, such as popular culture icons, because they represent the most seamless access to the interests of the general public. For me, superheroes are perfect for this since they afford well known examples of exploring the truth and fiction of science that underlie their fictional powers.

In the approach I favor, the medium becomes the middle ground for the message. Popular culture as both medium and content becomes the connecting point between the science and the audience. This middle-ground hypothesis is shown in Figure 1 and is meant to apply widely to communication among all groups and ages. This illustration shows how a common middle ground can facilitate the movement of ideas. Around the folks shown talking together are science concepts that I have addressed in my books and blogs using superhero popular culture icons.

Figure 1.

Figure 1.

Communicating science using popular culture as the “middle ground.” This basic illustration shows the idea of a conversation between scientists and the general public. Information is exchanged using the bridging afforded by popular culture icons in the “middle ground.” The words and phrases found around the figures represent science concepts used in this way in the books “Becoming Batman,” “Inventing Iron Man,” and “Project Superhero.” In the process of writing these books and selecting concepts for discussion, I consulted “Neuroscience Core Concepts: The Essential Principles of Neuroscience” (Society for Neuroscience, 2016) and core principles in physiology (Michael et al., 2009).

Some Examples Of Using Popular Culture As The Middle Ground

 In “Becoming Batman,” I used the well known superhero Batman to represent the ultimate human produced by physical and mental training (Zehr, 2008). The key point was for readers to better understand their own bodily function while thinking about that of Bruce Wayne. To evaluate what parts of Batman’s mythology might or might not be grounded in science, I surveyed neuroscience, genetics, biomechanics, psychology, physiology, and pathological outcomes. This involved comparing the representation of Batman’s skills and abilities shown in comics, graphic novels, TV, and movies to what might be found in real occupations that contain those same elements.

The result suggests that DC Comics’ Dark Knight is a mix of a NASCAR driver, NFL running back, mixed martial artist, Parkour expert, and Cirque du Soleil gymnastic acrobat. Importantly, acquiring the skills and abilities necessary for all these activities means Batman is also subjected to all the associated physical stresses and strains that produce negative outcomes in the form of injury and illness.

Using this popular culture middle ground scaffolding I addressed the many scientific components and concepts underlying the adaptations that would be needed to actually produce the Caped Crusader. The overarching concept was to view all of Batman’s training and actions as challenges to homeostasis and balance in his body.

The key culmination of this analysis was that with the necessary genomic attributes, mentors, teachers, training opportunities, time to commit, the psychological commitment and drive, and money to afford all of this, portions of Batman’s mythology do resonate with reality.

In “Inventing Iron Man” I borrowed from Samuel Taylor Coleridge and asked readers to use a “willing sense of disbelief” and imagine that Iron Man’s exoskeletal suit of armor actually existed. Then I used the structure of the book to explore how such a suit of armor could actually work in connection with the body. The main focus is considering Iron Man as a biological control problem of human ability enhanced by technology (Zehr, 2011b).

Where Batman represents the ultimate in human conditioning by training, Iron Man becomes the ultimate in brain–machine interface. The suit of armor can also be considered a form of advanced “tool” for Tony Stark’s brain to use. Pathological outcomes are also raised when discussing the implications for adding another tool to the body schema. This brings out issues like phantom limbs and cortical plasticity in both beneficial and pathological outcomes, which were also explored in posts at Scientific American (Zehr, 2012a). Thus, much of the content in “Inventing Iron Man” centers on the engineering and neuroscience concepts contained in the rapidly expanding field of brain-machine interface.

In addition to extreme performance, superheroes can also be used as metaphors for “normal” and pathologically reduced performance. For example, in “Inventing Iron Man” I suggest that the habitual use of a real Iron Man exoskeleton would result in extensive physiological deconditioning effects and negative health implications. These examples are paralleled with real-world examples of deconditioning found after physical inactivity and long-term space flight.

The implications of concussion and mild traumatic brain injury were addressed in my first three books (Zehr, 2008, 2011b,2014b) and also in blogs (Zehr, 2012b). I was careful to highlight the dysfunction that occurs with increased energy demand and neuronal metabolism along with decreased supply and how that gives rise to concussion symptoms. This leads to discussions about secondary impact syndrome, the importance of protecting the brain from future concussive incidents, and how such exposure may lead to increased symptoms and susceptibility with lower impacts occurring over time.

I have not only focused on Batman and Iron Man, though. Using other superheroes I have explored the genetic regulation of human muscle strength via myostatin in considering Superman (Zehr, 2013b), tissue repair and enhancement after orthopedic injury when considering the “healing factor” of Wolverine (Zehr, 2013a), and considering the creation of neurological chimeras with enhanced hippocampal processing in the form of Rocket Racoon from “Guardians of the Galaxy” (Zehr, 2014c).

My biggest challenge, however, was writing a book for young adults. Project Superhero distills the main themes in “Becoming Batman” and “Inventing Iron Man” but puts them in a context for young adults (Zehr, 2014b). My first attempt to do this was an incomplete failure. I tried to take the content from my first two books and just write it using simpler language. My agent was quick to let me know that this would not be very interesting for young readers, and that I should do a bit more reading of my own in young adult fiction and nonfiction.

The first-person diary-style narrative was (and is) hugely popular with younger readers. Examples abound, but one of the most well known is the “Diary of a Wimpy Kid” series by Jeff Kinney. After reflecting on the needs of this new audience I was trying to reach out to, I decided to adopt the popular diary style but also chose to combine commentary from real people in creating a hybrid fiction/nonfiction book.

Project Superhero includes many of the concepts in neuroscience, physiology, martial arts, and nutrition I wrote about in “Becoming Batman” and “Inventing Iron Man,” but which were now recast in a format that was more accessible for a younger age group. This also required me to produce a fictional story and narrative arc in the book to follow my protagonist Jessie and her friends across their eighth grade year.

While this book was my most challenging, it has also been extremely rewarding. I have received many letters and e-mails from readers, but the review I treasure most is one posted on Goodreads by teen “Daniel” (Goodreads, 2016):

When I pick books up from the library, I usually sort them into three piles, based on how much I want to read them. This is one of the few books from the third (least want to read) pile that I gave 5 stars. I seriously loved this book. It is amazing, from interviews with actual heroes, to the facts it blends in, to the story that is amazing. The book is themed on superhero comics, but have not read any comics and I still grasped the story good. Jessie is a quiet introvert that loves reading superhero comics with her friends. When she starts 8th grade, she is ecstatic to hear about the Superhero Slam debate competition, but can she overcome a fear of public speaking to become her own superhero? Overall AMAZING book!

My next book, “Creating Captain America: The Possibility of Enhancing Our Evolution” will be published in 2017 (Zehr, 2017). This book completes the trilogy I began with “Becoming Batman” by considering how much we can now alter our own biology using science and engineering. This book has a much larger philosophical focus, and a major theme is considering what we will accept as a society when it comes to the functional abilities of “normal” humans, a concept I have also written about in several journals (Zehr, 2015b,c).

Others have used James Bond to explore chronic alcoholism (Johnson et al., 2013) and Star Wars (in the form of Sith Lord Darth Vader) to explore respiratory disease (Plovsing and Berg, 2014; Berg and Plovsing, 2016). Popular culture for science communication can be found in the excellent “Physics of Superheros” and “The Amazing Story of Quantum Mechanics” by James Kakalios (Kakalios, 2006, 2010), and “The Science of Superheros” by Lois Gresh and Robert Weinberg (Gresh and Weinberg, 2003).

Another great example of fusing popular culture with science—physics in this case—is “The Physics of Star Trek” by Lawrence Krauss (Krauss, 1995). In the foreword to “The Physics of Superheroes,” Krauss nicely captured the idea of using the popular culture middle ground with “…few things are more memorable than confronting one’s own misconceptions… if you want to reach out to understand popular misconceptions, then exploiting where we get our cultural perspectives from is a good place to start. And if that means borrowing from Superman, or Star Trek, I am all for it!”

Of course, it is not necessary that popular culture examples be drawn solely from comic books or science fiction, as in many of the above examples. Other examples might be using past or present sports figures, applying famous historical events (e.g., the moon landing or the Battle of Troy) or using current news stories (e.g., Zika virus, water treatment, and the Olympics; vaccines and vaccination). With a little thought and planning, almost anything can be used to make science fun and accessible.

Effective Communication Is All About Accessibility And Fun

 In seeing the effectiveness of others’ science communication activities and reflecting on my own experiences in this area, I came to realize that the approach I took could be conceptualized as a dual funnel—wide at both ends and narrowing in the middle. The end portions represent engaging the general public with relevant examples, and the narrow bit in the middle is where all the science content finds a home. This is shown graphically as the FUNnel model for science communication in Figure 2.

Figure 2.

Figure 2.

The FUNnel model for science communication. The simple concept here is to use popular culture as the lead-in and the summary for science concepts. For example, borrowing the approach I took in “Inventing Iron Man,” at Step 1 you might begin with Iron Man as a topical example of a human being with abilities amplified by technology. Then, asking how could this work, in Step 2 begin to lead into robotics, neuroprosthetics, and the brain–machine interface. This leads to a discussion about the organization of the brain and spinal cord, and how this allows for the ability to extract information about movement and movement planning that could be used to control an advanced prosthetic in the form of Iron Man. This leads into Step 3, where you return to the Iron Man armor and briefly summarize the level of technology currently available to support (or not) the comic book icon.

Our Knowledge Is Power That We Do Not Own

 I think we need to really ask, how effective do we actually want to be with science communication? Do we want to go through the motions of communicating or do we want to be truly effective? I suspect most of us do want to be effective and are intrinsically motivated to be so. If that is indeed true, then making all efforts to be maximally effective should be encouraged.

We scientists really do have a powerful role to play in our society. The science superpowers we possess include discovery, creation, synthesis, and dissemination of knowledge. For the last in that list, dissemination, it is critical to appreciate that this includes conversation with society at large, not just among our academic colleagues. That is the hidden science superpower that most of us have to work to realize. Yet, it is important work.

For we scientists to be effective, it is not sufficient to simply translate what we want to communicate into simpler words and concepts for nonspecialists. Instead, we need to put our concepts into the context the target audience is ready to receive. To be effective, this means going outside our comfort zones to more effectively enter the comfort zones of our audiences.

We need to go beyond simply asking what we think our audiences should need or ought to know. Instead, the real questions are how will they know it, what is the medium through which they are ready to know it, and how do I translate the scientific messages into a comfortable message for them?

There is a famous phrase from a very famous comic book written by Stan Lee and drawn by Steve Ditko. That comic book gave us the debut of a certain “Spider-Man” (Amazing Fantasy #15, published August 10, 1964), and in it Peter Parker learns an important lesson about responsibility. After failing to act to subdue a criminal, that criminal goes on to kill Parker’s Uncle Ben. Peter reflects that “…all my fault! If only I had stopped him when I could have! But I didn’t!” Stan Lee’s last words in the final panel of the comic states that “with great power there must also come—great responsibility!”

I propose that we all have our own superpowers of communication that we can use to stop misinformation and poorly conceived ideas that many may have about science because they are not engaging in our “traditional” outreach activities. We use our “powers” by stepping up and communicating with the other members of our communities and our society who are not scientists. Of course, to make increased advocacy activities sustainable in science, academic institutions and funding agencies must also demonstrate the value of these activities by tangible action.

To paraphrase Sir Frances Bacon, “knowledge is power.” It is time to accept that our efforts to create and generate scientific knowledge put great power into our hands. This also obliges us to exercise great responsibility. For that knowledge to have any value, it is our responsibility to affect the largest audience by communicating as widely as we possibly can.

The scientific knowledge we discover does not belong to us—we just had it first. We can honor that knowledge best by sharing it widely using the most creative means at our disposal.

References

Berg RMG, Plovsing RR (2016) The hardships of being a Sith Lord: implications of the biopsychosocial model in a space opera. Adv Physiol Educ 40:234–236.FREE Full TextGoogle Scholar

Eagleman DM (2013) Why public dissemination of science matters: a manifesto. J Neurosci 33:12147–12149.Abstract/FREE Full TextGoogle Scholar

Goodreads (2016) Post. Available at https://www.goodreads.com/.

Gresh LH, Weinberg R (2003) The science of superheroes. New York: Wiley.

Johnson G, Guha IN, Davies P (2013) Were James Bond’s drinks shaken because of alcohol induced tremor? BMJ 347:f7255.Abstract/FREE Full TextGoogle Scholar

Kakalios J (2006) The physics of superheroes. New York: Gotham Books.

Kakalios J (2010) The amazing story of quantum mechanics. New York: Penguin.

Krauss LM (1995) The physics of Star Trek. New York: Harper-Perrennial.

McLuhan M (1964) Understanding media: the extensions of man. New York: New American Library.

Michael J, Modell H, McFarland J, Cliff W (2009) The “core principles” of physiology: what should students understand? Adv Physiol Educ 33:10–16.Abstract/FREE Full TextGoogle Scholar

Plovsing RR, Berg RMG (2014) Pulmonary pathophysiology in another galaxy. Anesthesiology 120:230–232.CrossRefMedlineGoogle Scholar

Sagan C (1995) The demon-haunted world: science as a candle in the dark. New York: Random House/Ballantine Books.

Society for Neuroscience (2016) Neuroscience core concepts: the essential principles of neuroscience. Washington, DC: Society for Neuroscience. E-book available at https://thelearningbraindotorg.files.wordpress.com/2012/02/sfn-neuroscience-core-concepts-powerpoint.pdf.

Zehr EP (2008) Becoming Batman: the possibility of a superhero. Baltimore, MD: Johns Hopkins UP.

Zehr EP (2011a) From Claude Bernard to the Batcave and beyond: using Batman as a hook for physiology education. Adv Physiol Educ 35:1–4.Abstract/FREE Full TextGoogle Scholar

Zehr EP (2011b) Inventing iron man: the possibility of a human machine. Baltimore, MD: Johns Hopkins UP.

Zehr EP (2012a) Assembling an avenger–inside the brain of Iron Man. Sci Am. Available at http://blogs.scientificamerican.com/guest-blog/assembling-an-avenger-inside-the-brain-of-iron-man/.Google Scholar

Zehr EP (2012b) Bumps and bruises from Bruce to Batman and beyond. Sci Am. Available at http://blogs.scientificamerican.com/guest-blog/bumps-and-bruises-from-bruce-to-batman-and-beyond/.Google Scholar

Zehr EP (2013a) Fighting tooth and claw with Wolverine–examining the healing power of an X-Man. Sci Am. Available at http://blogs.scientificamerican.com/guest-blog/fighting-tooth-and-claw-with-wolverineexamining-the-healing-power-of-an-x-man/.Google Scholar

Zehr EP (2013b) The Man of Steel, myostatin, and super strength. Sci Am. Available at http://blogs.scientificamerican.com/guest-blog/the-man-of-steel-myostatin-and-super-strength/.Google Scholar

Zehr EP (2014a) Avengers assemble! Using pop-culture icons to communicate science. Adv Physiol Educ 38:118–123.Abstract/FREE Full TextGoogle Scholar

Zehr EP (2014b) Project superhero. Toronto, Ontario: ECW.

Zehr EP (2014c) Putting Rocket Raccoon’s hippocampus into hyperdrive. Sci Am. Available at http://blogs.scientificamerican.com/guest-blog/putting-rocket-raccoon-s-hippocampus-into-hyperdrive/.Google Scholar

Langley T Zehr EP (2015a) From phantom menace to phantom limbs: amputation, neuroprosthetics and Darth Vader ‘s brain. In: Star Wars psychology: dark side of the mind ( Langley T , ed). New York: Sterling Publishing 31–42.

Zehr EP (2015b) Future think: cautiously optimistic about brain augmentation using tissue engineering and machine interface. Front Syst Neurosci 9:72.CrossRefMedlineGoogle Scholar

Zehr EP (2015c) The potential transformation of our species by neural enhancement. J Mot Behav 47:73–78.CrossRefMedlineGoogle Scholar

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Langley T Zehr EP, Norman S (2015) Inside the head of the walking dead: the neurobiology of walker dysfunction disorder. In: The walking dead psychology: psych of the living dead ( Langley T, ed). New York: Sterling Publishing 31–41.

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But Wait: Do We Really CONSUME Media?

12 Wednesday Oct 2016

Posted by Donna L. Roberts, PhD in Psychology

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